I want to do a post about questing. I want to express my frustration about how killing 20 wolves to collect 5 pieces of wolf meat is just plan silly. How you get to the end of a quest chain only to stand in line, like buying groceries on a snow day, behind all the other players in the zone waiting to kill one boss you need to collect the blue reward item that every other same level warrior or healer is going to be wearing or wielding.
Or how, when your grouped with friends,
you still have to collect a quest item for each person in the group. Making the questing 3 or even 4 times longer and it feels like your standing still instead of moving up the leveling ladder. Making the grouping experience seem more of a hassle and pain instead of a fun social happening.
Spawn rates for mobs and quest items are either to slow or too fast and it never seems to match the current server population. How quests are misleading or not 100% clear on how they get completed or to whom the completed quest gets turned into.
I want to express my lack of interest when a completed quest rewards me with a useless book of game enhanced lore or an item my class can't even use or wants. How collecting 10 of anything to bolster favor with a merchant in town is extremely tedious and silly when the game clearly defines my character as a hero of this virtual world right on the box.
Heroes don't deliver milk or sandwiches. They don't kill rats or collect spider eggs. We don't have long conversations about our role in this virtual world.
As soon as developers realize that we are heroes and not errand boys, then they will have completed the biggest quest of all, to create the next generation of MMOs.
- Posted using BlogPress from my iPod